About Me
I'm Martin, and I'm currently an algorithm engineer at vind.ai. I was previously a PhD student at IST Austria in Bernd Bickel's group working on computational design and fabrication of soft robots. You can find my CV here.
I have broad interests within computer science, including: algorithms (approximation, parameterized, probabilistic), compilers and runtimes, computational geometry, concurrency, geometry processing, computer graphics, high performance computing, interactive computing, numeric algorithms, operating systems, programming languages, systems programming, and probably much more.
In computing at large I also enjoy 4k monitors, free and open source software, game development, mechanical keyboards, typesetting systems, and thinking and writing about it all. Outside computing, I appreciate beer, cooking, music, pizza, reading, self-sustainability, whisky (both the -y and -ey kind), wool clothing, and more.